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Left 4 Dead 2 - Update

November 3, 2020 - L4D Team

An update has been released for Left 4 Dead 2. - Fixed The Last Stand's Village Scavenge map not having any weapons. - Recompiled common infected materials to fix visual errors on Linux. - Removed alarm glass from a non-alarm car. - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns. - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck. - c1m1: Marked all areas outside of building on ground as not allowing any spawns. - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.

Left 4 Dead 2 - Update

October 22, 2020 - L4D Team

An update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.

Left 4 Dead 2 - Update

October 21, 2020 - L4D Team

An update has been released for Left 4 Dead 2. - Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates.

Left 4 Dead 2 - Update

October 14, 2020 - L4D Team

An update has been released for Left 4 Dead 2. Last Stand: - Fixed ammo pile in Junkyard not spawning on second round of Versus. - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started. Survival: - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank. - Fixed issue where several weapon spawners would absorb dropped weapons on Barge. Tank Run: - Fixed an issue in Scavenge finales that prevented the escape vehicle from working. - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0. RocketDude: - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room. - Added support for custom playground maps ( a guide will provided by ReneTM ). - Fixed players not instantly dying when jumping into c14m1 safe room water area. - Fixed players not instantly dying when jumping into c14m2 finale water. - Lowered slow motion probability from 10% to 5% as requested by many players. - Fixed RocketDude decals sometimes not showing up. - Fixed new best times not saving. - Added Start and finish textures. Other: - Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted. - Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow). - Fixed tanks spawning before the finale on No Mercy 5. - Fixed a few stuck Special Infected issues on survival maps. - Fixed setting the input mode to joystick/Steam Input. - Increased command limit before causing a disconnect. - Fixed some reported model crashes.

Left 4 Dead 2 - Update

October 2, 2020 - L4D Team

An update has been released for Left 4 Dead 2. - Fixed "New Haircut" achievement to not allow club-type melee weapons. - Additional prevention of getting disconnected when spamming the scroll wheel. - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide. - Compiled captions and subtitles from dlc1. - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped) - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around. - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs. - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop. - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane. Rocket Dude: - removed PlayerUnderWater() - added Speedrunner stats ( local use only ) - improved script performance - fixed script enabling glows for projectiles on multiple ticks - removed obsolete code precaching an early dev model Tank Run: - During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer. Versus: - Increased max ghost spawn timers to 24 seconds. - Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update. Survival: - Cane Field: Moved the ammo pile on the roof slightly. - Float: Removed the ammo pile inside the house at the bottom of the stairs. - Generator Room: Fixed ZombieDiscardRange not working properly. - Crash Course Bridge: Marked nav areas behind a fence as NO MOBS. - Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors. - Cold Stream Junkyard: Removed alarmed car that's out-of-map. - Terminal: Fixed ZombieSpawnRange not working properly. - Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck. Versus Survival: - The train door will now automatically open when the countdown timer reaches 0 on Train Car. c1m1: - Fixed issue where survivor bots refused to path through the kitchen fire area. c1m3: - Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players. c2m2: - Fixed a forklift being breakable by survivors c3m3: - Slightly adjusted an infected ladder to improve usability c4m1 + c4m4: - Blocked survivor access to a rooftop next to the playground commonly used to grief - Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof c5m2: - Added an infected ladder to get out of a stuck spot - Added a hittable dumpster behind the bathrooms in the park - Replaced a prop ladder on top of the bus station with an infected ladder c5m3: - Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery) - Added an extra ladder to the above mentioned fence c7m1: - Fixed grenade launcher spawns having an incorrect count. c8m1: - Added a clip to prevent players movement being obstructed by a ladder near the car alarm c11m1: - Added wrong way signs above the greenhouse safe room Last Stand: - Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.