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Left 4 Dead 2 - Update

December 1, 2020 - L4D Team


An update has been released for Left 4 Dead 2. Script additions: - Added "Inflictor" field to damage table for "AllowTakeDamage" - Director function "WarpAllSurvivorsToCheckpoint" - Director function "WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale" Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in talker scripts.

Left 4 Dead 2 Update

November 18, 2020 - L4D Team


An update has been released for Left 4 Dead 2. - Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.

Left 4 Dead 2 - Update

November 4, 2020 - L4D Team


An update has been released for Left 4 Dead 2. - Fixed a regression that caused map exploit fixes to appear in co-op modes again.

Left 4 Dead 2 - Update

November 3, 2020 - L4D Team


An update has been released for Left 4 Dead 2. - Fixed The Last Stand's Village Scavenge map not having any weapons. - Recompiled common infected materials to fix visual errors on Linux. - Removed alarm glass from a non-alarm car. - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns. - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck. - c1m1: Marked all areas outside of building on ground as not allowing any spawns. - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.

Left 4 Dead 2 - Update

October 22, 2020 - L4D Team


An update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.