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    <title>L4D Official Blog</title>
    <link>http://www.l4d.com/blog</link>
    <description><![CDATA[Insight and announcements from the creators of Left 4 Dead]]></description>
    <language>en-us</language>
    <generator>L4D Blog RSS</generator>
    <item>
      <title>Left 4 Dead - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead:

- Fixed several exploits that could be used to crash servers or remote players.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=270398</link>
      <pubDate>Wed, 06 May 2026 18:02:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=270398</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers"
- Added localized UI and subtitles for Vietnamese
- Increased string commands per second limit to fix some false disconnects
- Prevent manually initiating some talker responses that trigger longer conversations
- Fixed color correction for some maps where it was missing or incorrect
- Fixed melee animation while carrying a fireworks crate
- Fixed M60 not using the correct walk calm animation
- MP5 changed to the slightly better rifle reload animation
- SG552 changed to use assault rifle animations and military sniper zoom animations
- Fixed incorrect sound cue for player infected when a survivor dies
- Changed some mob onslaughts to classic panic events in the L4D mutation
- Boomer bile slows tanks in Tank Run mutation
- Several Rocket Dude mutation fixes and performance improvements
- New survivor alert response rules for intense combat situations
- Scripting:
	• Fire the "KilledZombie" response concept when killing a Witch.
	• New "EntityOutputs" class containing functions to manipulate entity output connections.
		○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput
	• Expanded response rules testbed.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=81063</link>
      <pubDate>Thu, 18 Feb 2021 22:17:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=81063</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed survival stats getting reported during demo playback
- Fixed response rules "campaign" criteria not recognizing DLC campaigns
- Enabled stats reporting for CS weapons
- Fixed some caption colors
- Updated Spanish translations
- Fixed talker typo
- Script Functions:
	• "ForceVersusStart" to force start the versus round.
	• "ForceSurvivalStart" to force start the survival round.
	• "ForceScavengeStart" to force start the scavenge round.
	• "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept
	• "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=79086</link>
      <pubDate>Fri, 18 Dec 2020 17:45:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=79086</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

Script:
- Global: "LocalTime" Fills out a table with the local time
- Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player
- Run optional script "response_testbed_addon.nut" for all active addons
- Don't report addon file collisions for "sound.cache"
Other:
- Fixed talker typos
- Minor fixes to RocketDude and Taaaank! Mutations
- Enabled game stats reporting for DLC content
- Removed a legacy vpk loading path that allowed malformed vpks to crash the game.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=78681</link>
      <pubDate>Tue, 08 Dec 2020 17:24:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=78681</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

Script additions:
- Added "Inflictor" field to damage table for "AllowTakeDamage"
- Director function "WarpAllSurvivorsToCheckpoint"
- Director function "WarpAllSurvivorsToBattlefield"
- Director function "WarpAllSurvivorsToFinale"
Other:
- Updated RocketDude mutation to version 1.7.
- Fixed some typos in talker scripts.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=78401</link>
      <pubDate>Tue, 01 Dec 2020 19:46:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=78401</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=77967</link>
      <pubDate>Thu, 19 Nov 2020 03:06:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=77967</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed a regression that caused map exploit fixes to appear in co-op modes again.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=77415</link>
      <pubDate>Wed, 04 Nov 2020 21:39:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=77415</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed The Last Stand's Village Scavenge map not having any weapons.
- Recompiled common infected materials to fix visual errors on Linux.
- Removed alarm glass from a non-alarm car.
- Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns.
- c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck.
- c1m1: Marked all areas outside of building on ground as not allowing any spawns.
- c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=77381</link>
      <pubDate>Tue, 03 Nov 2020 23:14:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=77381</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=76885</link>
      <pubDate>Thu, 22 Oct 2020 17:25:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=76885</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed a crash when decoding bones.
- Fixed a mesh error when drawing the crosshair with colorblind mode active.
- Fixed a double-add of the client shadow manager restore function.
- Fixed mode-only addons sometimes getting removed on map load.
- Fixed some military sniper activity names.
- Changed crowbar and pitchfork to slash damage only.
- "AllowFallenSurvivorItem" can be called outside of mutations.
- Talker and survival updates.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=76818</link>
      <pubDate>Wed, 21 Oct 2020 18:26:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=76818</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

Last Stand:
- Fixed ammo pile in Junkyard not spawning on second round of Versus.
- Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

Survival:
- Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
- Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:
- Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
- The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

RocketDude:
- Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
- Added support for custom playground maps ( a guide will provided by ReneTM ).
- Fixed players not instantly dying when jumping into c14m1 safe room water area.
- Fixed players not instantly dying when jumping into c14m2 finale water.
- Lowered slow motion probability from 10% to 5% as requested by many players.
- Fixed RocketDude decals sometimes not showing up.
- Fixed new best times not saving.
- Added Start and finish textures.

Other:
- Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
- Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
- Fixed tanks spawning before the finale on No Mercy 5.
- Fixed a few stuck Special Infected issues on survival maps.
- Fixed setting the input mode to joystick/Steam Input.
- Increased command limit before causing a disconnect.
- Fixed some reported model crashes.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=76499</link>
      <pubDate>Wed, 14 Oct 2020 20:14:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=76499</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed "New Haircut" achievement to not allow club-type melee weapons.
- Additional prevention of getting disconnected when spamming the scroll wheel.
- In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.
- Compiled captions and subtitles from dlc1.
- Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)
- Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.
- Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.
- Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.
- Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.

Rocket Dude:
- removed PlayerUnderWater()
- added Speedrunner stats ( local use only )
- improved script performance
- fixed script enabling glows for projectiles on multiple ticks
- removed obsolete code precaching an early dev model

Tank Run:
- During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.

Versus:
- Increased max ghost spawn timers to 24 seconds.
- Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.

Survival:
- Cane Field: Moved the ammo pile on the roof slightly.
- Float: Removed the ammo pile inside the house at the bottom of the stairs.
- Generator Room: Fixed ZombieDiscardRange not working properly.
- Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.
- Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.
- Cold Stream Junkyard: Removed alarmed car that's out-of-map.
- Terminal: Fixed ZombieSpawnRange not working properly.
- Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.

Versus Survival:
- The train door will now automatically open when the countdown timer reaches 0 on Train Car.

c1m1:
- Fixed issue where survivor bots refused to path through the kitchen fire area. 
c1m3:
- Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.
c2m2:
- Fixed a forklift being breakable by survivors
c3m3:
- Slightly adjusted an infected ladder to improve usability
c4m1 + c4m4:
- Blocked survivor access to a rooftop next to the playground commonly used to grief
- Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof
c5m2:
- Added an infected ladder to get out of a stuck spot
- Added a hittable dumpster behind the bathrooms in the park
- Replaced a prop ladder on top of the bus station with an infected ladder
c5m3:
- Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)
- Added an extra ladder to the above mentioned fence
c7m1:
- Fixed grenade launcher spawns having an incorrect count.
c8m1:
- Added a clip to prevent players movement being obstructed by a ladder near the car alarm
c11m1:
- Added wrong way signs above the greenhouse safe room
Last Stand:
- Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=76155</link>
      <pubDate>Fri, 02 Oct 2020 16:47:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=76155</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Reoriented some of the new HUD images
- Updated several nav meshes based on feedback
- Fixed a bug where a door model was lacking prop data
- Fixed spontaneous muzzle flashes on certain rifles when playing online
- Adjusted knife's attack delay
- Fixed c10m3 versus survival tank spawn issue
- Fixed stuck spots on a few survival maps
- Various other fixes to the nav mesh from feedback
- Fixed a typo in one of the new shotgun sounds
- Fixed material sorting issues with skin mods on Molotov world model

Achievements:
- Only award "Fat Ninja" for a direct vomit attack, not a boomer explosion.
- Fixed "Golden Freeman" not awarding pickups on dedicated servers.
- Award survival medals to the entire team, including dead players.
- Fixed "The Big Ten" and "Supreme Survivalist" not unlocking on dedicated servers.
- Only award "The Last Frontier" on the Last Stand campaign.
- Don't award Survival achievements in Versus Survival and vice-versa

Survival:
- Waterfront - Removed cars outside the playable area to prevent infected from getting stuck.
- Generator Room - Increased ZombieDiscardRange.
- Church - Removed Laser Sights.
- Streets - Swapped the Military Sniper and the Ammo Pile spawns around.
- Warehouse - Removed mortar bags from under some stairs.
- Cold Stream Junkyard - Removed Laser Sights.

Versus Survival:
- Made it so the plane crash will trigger if the countdown timer reaches 0 on Runway.
- The Save 4 Less store door will now open when the timer reaches 0 on Gun Store.
- The alarmed door will now open when the timer reaches 0 on Warehouse.

Tank Run:
- Updated finales so rescue timer won't appear in Scavenge finales (you need to collect all the gas cans).
- Fixed The Sacrifice finale not working properly.
- Two Tanks will now spawn at once during the non-Scavenge finales.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=75976</link>
      <pubDate>Mon, 28 Sep 2020 23:25:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=75976</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed some materials and models that were causing errors in workshop content.
- Reduced CS weapon spawn chance.
- Safe room intros will now continue regardless if anyone leaves the safe room.
- Fixed some witch call-outs
- Lit Bill's cigarette
Last Stand Junkyard
- Reduced intensity of horde spawned from generators.
- Versus Mode: Added an ammo pile near the mechanic shop.
- Versus Mode: Added a fire axe spawn to the safe room.
Last Stand Lighthouse
- Reduced intensity of horde during the Scavenge event.

]]></description>
      <link>http://www.l4d.com/blog/post.php?id=75935</link>
      <pubDate>Sat, 26 Sep 2020 21:20:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=75935</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed voice data overflow on servers.
- Fixed carried prop collision to not interfere with bot movement.
- Fixed laser-sighted weapon spawn exploit in the gun shop.
- Reduced some ambient dialog frequency.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=75925</link>
      <pubDate>Sat, 26 Sep 2020 00:03:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=75925</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Prevent a server crash when using voice chat.
- Prevent gas can tunneling.
- Fixed an animation bug with weapon melee.
- Updated localizations
- Updated Rocket Dude mutation.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=75915</link>
      <pubDate>Fri, 25 Sep 2020 17:38:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=75915</guid>
    </item>
    <item>
      <title>The Last Stand Free Weekend</title>
      <description><![CDATA[<a href="https://www.youtube.com/watch?v=bjnhx8Ip2Y8"><img src="https://steamcdn-a.akamaihd.net/steam/news/75606/thelaststand.png"></a>
<br>

<p><b>Left 4 Dead 2: The Last Stand Community Update</b> is shipping September 24th, and we're celebrating with a <b>free weekend</b>!</p> 

</>Grab your friends and tackle the zombie horde in over twenty new survival arenas, four new scavenge arenas, and a campaign based on The Lighthouse survival map. New achievements, melee weapons, animations, dialog, competitive balance adjustments, and other surprises round out this official update for Left 4 Dead 2 created by the community, for the community.</p><br>

<p>Take a look at the new trailer <a href="https://www.youtube.com/watch?v=bjnhx8Ip2Y8">here</a>.

]]></description>
      <link>http://www.l4d.com/blog/post.php?id=75606</link>
      <pubDate>Thu, 17 Sep 2020 17:38:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=75606</guid>
    </item>
    <item>
      <title>Coming Soon: The Last Stand</title>
      <description><![CDATA[It has been many years since the infection first hit. Radio silence, no sign of life, nothing but lingering hopes... CEDA is not going to save us. But there is hope! A few brave souls have continued the fight against all odds, and soon we can all benefit from their resilience.<br>

<p>"The Last Stand" is an update for Left 4 Dead 2, created by the community, for the community. Additional details will be coming soon.<br>

<p>Until then, check out the <a href="https://www.youtube.com/watch?v=nDymu9xC25o">teaser trailer</a> and prepare to make <i>your</i> Last Stand.<br>

]]></description>
      <link>http://www.l4d.com/blog/post.php?id=64861</link>
      <pubDate>Wed, 26 Aug 2020 23:09:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=64861</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 Authoring Tools - Update</title>
      <description><![CDATA[An update has been released for the Left 4 Dead 2 Authoring Tools.

- Fixed the Workshop Manager failing to display any workshop item with an ID too large to fit into 32 bits.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=63285</link>
      <pubDate>Mon, 13 Jul 2020 20:01:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=63285</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed a potential remote code execution exploit. Reported via HackerOne.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=50400</link>
      <pubDate>Fri, 26 Apr 2019 18:44:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=50400</guid>
    </item>
    <item>
      <title>Left 4 Dead - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead.

- Fixed a potential remote code execution exploit. Reported via HackerOne.]]></description>
      <link>http://www.l4d.com/blog/post.php?id=50399</link>
      <pubDate>Fri, 26 Apr 2019 18:28:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=50399</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2.

- Fixed a spectate command exploit that caused servers to hang.
- Fixed lobby chat messages not appearing on Linux.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=49502</link>
      <pubDate>Wed, 27 Mar 2019 17:32:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=49502</guid>
    </item>
    <item>
      <title>Left 4 Dead - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead.

- Dev command 'director_log_scavenge_items' can only be executed by the server. Reported via HackerOne.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=48380</link>
      <pubDate>Thu, 14 Feb 2019 23:28:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=48380</guid>
    </item>
    <item>
      <title>Left 4 Dead 2 - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead 2

- Fixed potential buffer overflow in closed captions. Reported via HackerOne.
- Dev command 'director_log_scavenge_items' can only be executed by the server. Reported via HackerOne.
- Protect against invalid map displacement data.
- Fixed official servers allowing clients to load custom content in competitive modes.

]]></description>
      <link>http://www.l4d.com/blog/post.php?id=45465</link>
      <pubDate>Thu, 01 Nov 2018 20:35:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.l4d.com/blog/post.php?id=45465</guid>
    </item>
    <item>
      <title>Left 4 Dead - Update</title>
      <description><![CDATA[An update has been released for Left 4 Dead

- Fixed a potential buffer overflow in closed captions. Reported via HackerOne.
]]></description>
      <link>http://www.l4d.com/blog/post.php?id=45421</link>
      <pubDate>Wed, 31 Oct 2018 21:36:00 +0000</pubDate>
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