L4D Level Design Basics Tutorial

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A step-by-step guide on creating Left 4 Dead levels using the Source SDK.

L4D Level Design Basics
  • Getting Started
  • Your First L4D Level
  • Ladders
  • Visibility
  • Nav Meshes
  • Checkpoints
  • Checkpoint Rooms
  • Outdoor Levels
  • Level Organization
  • Level Standards
  • Clip Brushes
  • Elevators
  • Panic Events
  • Breakable Walls
  • Finale Events Part 1
  • Finale Events Part 2
  • Finale Events Part 3
  • Additional Finale Components
  • Nav Flow
  • Advanced Nav Editing
  • Versus Maps


All files are located off the root directory in pages\downloads\

Once complete, users may wish to look at the Valve Developer Community Level Design Category for more advanced articles.

[edit] Other Tutorials

  • Introduction to Editing at Valve Developer Community.
  • Tutorials on Getting Started at Interlopers.net
  • Introduction to Hammer at EditLife.net